
↑ File:Aladdin MD US manual.pdf, page 29.↑ Megazone, "December 1993" (AU ), page 37.↑ Sega Pro, "November 1993" (UK ), page 44.Vypusk 1 (RU)Įntsiklopediya luchshikh igr Sega. Special Thanks to: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Devereux, Shannyn Gardner, Justin Heber, Tom Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyodaĭisney Characters, Artwork & Music © 1993, The Walt Disney Company © 1993 Sega Disney's Aladdin Source: In-game creditsĮntsiklopediya luchshikh igr Sega.Product Analysts: Tony Lynch, Dermot Lyons, Siegie Stangenberg, Andrew Podesta, Glen Cureton, Vince Nason, Heather Meigs, Janine Cook, Blair Bullock, David Forster, Bill Person, Rey Alferez, Kirk Rogers, Vy Nong, Maria Tuzzo, Atom Ellis, Richard Gangwish, Pete McNab, Eric Rawlins, Ivan Foong, Michael Baldwin, Todd Morgan, Greg Becksted, Conan Tigard, Joe Cain, Simon Lu, Joe Ganis, Jennifer Brozek, Erik Wahlberg.Public Relations: Ellen Beth Van Buskirk.Produced by: Pamela Kelly, Kent Russell.Product Analysts: Chris McFarland, Scott Manning, Paul Schoener, Mitch Feldman, David Fries, Lyndon Dole and Virgil the Cat.Marketing & P.R.: Debbie Brajevich, Robin Kausch.Assistant Producers: Mike Glosecki, Ken Love, Craig Warmsley.Original Design by: David Bishop, Seth Mendelsohn, Mike Dietz, Mark Yamada, David Perry.Production Coordinator: Christina Camerota.

Consulting Animation Producer: Andy Luckey.Levels Design by: Bill Anderson, Tom Tanaka, Seth Mendelsohn.Sound, Music & FX: Tommy Tallarico, Don Griffin.Presentation Art by: Edward Schofield, Lin Shen.Background Art by: Christian Laursen, Nick Bruty, Steve Crow.Assistant Animators: Shawn Mclean, Clarke Sorenson, Roger Hardy, Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka.Development Tools by: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna.Programming & Project Management: David Perry.The Game Boy version is also included in monochrome and "colour" (simulating the game as if it were inserted into a Game Boy Color).

The compilation includes the original Mega Drive version, along with the June 27th prototype build (named the "Demo Version"), the Japanese version, and a "Final Cut" version which is a modified version of the Mega Drive game with many bug fixes, camera adjustments and other tweaks to improve gameplay, with the goal of representing "potential changes that the development team may have implemented had they had more time". In 2019, Aladdin was re-released as part of Disney Classic Games: Aladdin and The Lion King for the PlayStation 4, Xbox One and Nintendo Switch alongside several versions of The Lion King. Forcing the game into 60Hz mode makes the music play too fast. The PAL version, like most other Virgin Games releases, was optimized in terms of music speed but not gameplay speed. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.Īside from text translations, the game is identical in all regions from a content's point of view. If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. Before the start of the game, there is a screen showing what each in-game item is used for.

throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), swings your sword, and jumps.

Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces).
